Wincon
Support · 20 games

Locke

On average ahead of the lane opponent at 15 minutes (+975 gold).

Win rate
75.0%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 39.6%
Games
20
ranked solo/duo

Locke support wins 75.0% of 20 ranked games. Most players finish Lich Bane first, at about 13:24.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 12:22 · 63% · 12 games
Boots Sorcerer's Shoes 10:00 · 80% of games
Item 2 · late game Shadowflame 21:42 · 6 of 12 games
Runes
Hail of Blades · Domination + Resolve 15% of games · 67% wins All runes →
Start
Health Potion 80% of games · 69% wins Other starts →
Spells
Flash + Ignite 95% of games · 74% wins Other spells →
Skill order
Ritual NailsQ Soul IgnitionW Ashen PursuitE
Max Ritual Nails first 85% of games · 76% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 100% wins over 5 games 100% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame
Ends before 25′40% wins25% of games · 5
Lasts 25′ or more100% wins25% of games · 5
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

First tower: 100% against 38%

Win rate when the team took it firstwhen it didn't Gap
First tower 38% 100% +63
First Baron 58% 100% +42
First dragon 56% 91% +35
Rift Herald 56% 91% +35
First blood 64% 89% +25
First Voidgrubs 100% 58% −42

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.80 against 0.09 · +789%
More solo kills a game1.3 against 0.2 · +519%
More damage to towers2350 against 1247 · +88%
More damage a minute676 against 361 · +87%
More share of team damage19% against 10% · +80%

About average: kill participation.