Wincon
Top · 284 games · KR

Malphite

Top · 87% of games

Strongest when games end at 25–30 minutes (50%). On average behind the lane opponent at 15 minutes (−740 gold).

Win rate
46.8%
±5.8 · role avg 50.0%
Tier
D
#68 of 76
Pick rate
4.4%
ban 3.9%
Games
284
ranked solo/duo

Malphite top wins 46.8% of 284 ranked games in KR, rank 68 of 76 top champions (tier D). Most players finish Sunfire Aegis first, at about 13:30.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 12:48 · 51% of games
Item 1 Sunfire Aegis 13:28 · 37% · 94 games
Item 2 Thornmail 19:05 · 35% · 23 games
Item 3 · late game Kaenic Rookern 25:00 · 21 of 102 games
Item 4 · late game Randuin's Omen 29:30 · 7 of 23 games
Runes
Arcane Comet · Sorcery + Resolve 18% of games · 57% wins All runes →
Start
Doran's Ring + Health Potion 64% of games · 43% wins Other starts →
Spells
Flash + Teleport 86% of games · 49% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 51% of games · 47% wins Skill orders →
When Malphite wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 69 games 43% Games that ended at 20–25′: 44% wins over 78 games 44% Games that ended at 25–30′: 50% wins over 74 games 50% Games that ended at 30–35′: 41% wins over 44 games 41% Games that ended at 35–40′: 79% wins over 14 games 79% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Sunfire Aegis Thornmail Kaenic Rookern Randuin's Omen
Ends before 25′44% wins52% of games · 147
Lasts 25′ or more50% wins46% of games · 132
Lanes

Watch out for Dr. Mundo, Sylas

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First Baron: 81% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 81% +50
First tower 29% 72% +43
Rift Herald 35% 64% +29
First dragon 33% 60% +27
First blood 40% 54% +13
First Voidgrubs 40% 54% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.18 against 0.38 · −53%
Fewer solo kills a game1.1 against 1.9 · −43%
More assists a game6.5 against 4.9 · +32%
Less damage to towers5817 against 7994 · −27%
Less time spent dead5.1s against 6.1s a minute · −17%

About average: vision, kill participation.