Malphite
Strongest when games end at 25–30 minutes (55%). On average behind the lane opponent at 15 minutes (−633 gold), and still wins 54%.
- Win rate
- 53.8%
- ±5.0 · role avg 50.0%
- Tier
- S
- #3 of 77
- Pick rate
- 6.2%
- ban 13.1%
- Games
- 381
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Malphite top wins 53.8% of 381 ranked games in NA, rank 3 of 77 top champions (tier S). Most players finish Sunfire Aegis first, at about 13:24.
What most Malphite players run
Plated Steelcaps 12:30 · 67% of games
Sunfire Aegis 13:31 · 42% · 152 games
Frozen Heart 21:03 · 31% · 37 games
Thornmail 25:36 · 79% · 11 games
Randuin's Omen 30:30 · 5 of 38 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone, Sylas
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone, Sylas
Good into Fiora, Yasuo, Jayce
Behind at 15 against 6 of 6, still wins 4 of them
Fewer than 10 games (40)
Malphite does better than expected here
Against Jayce, Malphite is behind on gold at 15 minutes in 58% of games, and still wins 57% of those. When ahead, Malphite wins 60%.
Malphite does worse than expected here
Against Yone, Malphite is behind on gold at 15 minutes in 90% of games, and still wins 21% of those. When ahead, Malphite wins 50%.
Malphite does worse than expected here
Against Sylas, Malphite is behind on gold at 15 minutes in 81% of games, and still wins 38% of those. When ahead, Malphite wins 67%.
Malphite does better than expected here
Against Fiora, Malphite is behind on gold at 15 minutes in 79% of games, and still wins 64% of those. When ahead, Malphite wins 100%.
About what you would expect
Against Dr. Mundo, Malphite is behind on gold at 15 minutes in 85% of games, and still wins 45% of those. When ahead, Malphite wins 100%.
Malphite does better than expected here
Against Yasuo, Malphite is behind on gold at 15 minutes in 73% of games, and still wins 63% of those. When ahead, Malphite wins 100%.
Enemies that cost Malphite games: Qiyana, Yasuo, Draven, Thresh
Teammates that change Malphite's games
Dies less than most top laners
Before 14 minutes Malphite dies 1.8 times a game (average 2.4). 37% of those deaths involve the enemy jungler, against 39% for the average top laner. 52% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 54% in your half of top lane. Collapses: 59% in your half of top lane. 1-v-1s: 74% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Malphite
Ganks come at 3:00–5:00 and 9:00
Ward the river before 3:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Malphite; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 1.5 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their jungle against 0.5 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 1.1 kills per death in their half of mid against 0.4 in your jungle. Overall 0.6 kills per death.