Wincon
Mid · 29 games · NA

Malphite

Mid · 7% of games Top · 88%Jungle · 5%

On average behind the lane opponent at 15 minutes (−568 gold), and still wins 52%.

Win rate
51.7%
±18.2 · role avg 50.0%
Tier
B
#32 of 70
Pick rate
0.5%
ban 13.1%
Games
29
ranked solo/duo

Malphite mid wins 51.7% of 29 ranked games in NA, rank 32 of 70 mid champions (tier B). Most players finish Malignance first, at about 11:24.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:18 · 46% · 12 games
Boots Plated Steelcaps 13:18 · 59% of games
Item 2 · late game Thornmail 21:36 · 4 of 24 games
Runes
Arcane Comet · Sorcery + Resolve 34% of games · 70% wins All runes →
Start
Doran's Ring + Health Potion 83% of games · 50% wins Other starts →
Spells
Flash + Teleport 69% of games · 50% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 55% of games · 63% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 67% wins over 12 games 67% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Malignance Plated Steelcaps Thornmail
Lasts 25′ or more58% wins66% of games · 19
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First Baron: 71% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 71% +38
First tower 36% 67% +31
First Voidgrubs 42% 59% +17
First blood 50% 55% +5
First dragon 50% 54% +4
Rift Herald 60% 43% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.10 against 0.64 · +72%
Fewer multikills a game0.28 against 0.77 · −64%
Fewer solo kills a game1.4 against 1.8 · −23%
Less damage a minute687 against 841 · −18%
Less share of team damage20% against 24% · −17%

About average: damage to towers, time spent dead, deaths.