Wincon
Mid · 73 games

Malphite

Mid · 6% of games Top · 88%Jungle · 4%

Strongest when games end at 25–30 minutes (63%). On average behind the lane opponent at 15 minutes (−691 gold), and still wins 52%.

Win rate
52.1%
±11.5 · role avg 50.0%
Tier
B
#28 of 81
Pick rate
0.4%
ban 9.7%
Games
73
ranked solo/duo

Malphite mid wins 52.1% of 73 ranked games, rank 28 of 81 mid champions (tier B). Most players finish Malignance first, at about 11:24.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:24 · 44% · 30 games
Boots Plated Steelcaps 12:18 · 53% of games
Item 2 · late game Thornmail 21:12 · 10 of 54 games
Item 3 · late game Jak'Sho, The Protean 27:30 · 4 of 31 games
Runes
Arcane Comet · Sorcery + Resolve 30% of games · 55% wins All runes →
Start
Doran's Ring + Health Potion 78% of games · 51% wins Other starts →
Spells
Flash + Teleport 68% of games · 54% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 52% of games · 47% wins Skill orders →
When Malphite wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 46% wins over 13 games 46% Games that ended at 20–25′: 38% wins over 13 games 38% Games that ended at 25–30′: 63% wins over 30 games 63% Games that ended at 30–35′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Malignance Plated Steelcaps Thornmail Jak'Sho, The Protean
Ends before 25′42% wins36% of games · 26
Lasts 25′ or more57% wins58% of games · 42
Lanes

Good into Zed

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First tower: 74% against 29%

Win rate when the team took it firstwhen it didn't Gap
First tower 29% 74% +45
First Baron 33% 77% +44
First blood 44% 64% +20
Rift Herald 45% 61% +16
First dragon 46% 59% +13
First Voidgrubs 50% 54% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.25 against 0.74 · −66%
Fewer solo kills a game1.3 against 1.8 · −25%
Less damage a minute674 against 839 · −20%
Less share of team damage19% against 24% · −19%
Fewer minions a minute6.5 against 7.6 · −14%

About average: time spent dead, vision.