Wincon
Jungle · 46 games

Malphite

Jungle · 4% of games Mid · 6%Top · 88%

On average behind the lane opponent at 15 minutes (−519 gold), and still wins 54%.

Win rate
54.3%
±14.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 9.7%
Games
46
ranked solo/duo

Malphite jungle wins 54.3% of 46 ranked games. Most players finish Dusk and Dawn first, at about 11:00.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:53 · 61% · 25 games
Item 2 Zeke's Convergence 16:49 · 78% · 14 games
Boots Plated Steelcaps 15:00 · 37% of games
Item 3 · late game Thornmail 23:42 · 5 of 31 games
Runes
Press the Attack · Precision + Inspiration 20% of games · 44% wins All runes →
Start
Gustwalker Hatchling 39% of games · 50% wins Other starts →
Spells
Flash + Smite 100% of games · 54% wins Other spells →
Skill order
ThunderclapW Ground SlamE Seismic ShardQ
Max Thunderclap first 46% of games · 52% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 6 games 33% Games that ended at 20–25′: 58% wins over 12 games 58% Games that ended at 25–30′: 50% wins over 14 games 50% Games that ended at 30–35′: 80% wins over 10 games 80% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Zeke's Convergence Plated Steelcaps Thornmail
Ends before 25′50% wins39% of games · 18
Lasts 25′ or more63% wins52% of games · 24
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First Baron: 100% against 36%

Win rate when the team took it firstwhen it didn't Gap
First Baron 36% 100% +64
First tower 34% 88% +54
First dragon 38% 75% +37
First blood 47% 69% +22
Rift Herald 48% 69% +21
First Voidgrubs 48% 62% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game1.11 against 2.01 · −45%
Fewer multikills a game0.48 against 0.81 · −41%
Less damage to towers1659 against 2338 · −29%
Fewer solo kills a game0.8 against 1.1 · −28%
Less share of team damage16% against 20% · −19%

About average: minions.