Wincon
Mid · 52 games · KR

Nasus

Mid · 29% of games Top · 70%

On average behind the lane opponent at 15 minutes (−872 gold).

Win rate
40.4%
±13.3 · role avg 50.0%
Tier
D
#54 of 64
Pick rate
0.8%
ban 3.3%
Games
52
ranked solo/duo

Nasus mid wins 40.4% of 52 ranked games in KR, rank 54 of 64 mid champions (tier D). Most players finish Trinity Force first, at about 15:06.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 7:30 · 83% of games
Item 1 Trinity Force 14:38 · 69% · 34 games
Item 2 Frozen Heart 20:06 · 68% · 13 games
Item 3 · late game Spirit Visage 24:18 · 5 of 18 games
Runes
Fleet Footwork · Precision + Sorcery 10% of games · 40% wins All runes →
Start
Doran's Shield + Health Potion 56% of games · 38% wins Other starts →
Spells
Flash + Ghost 63% of games · 42% wins Other spells →
Skill order
Siphoning StrikeQ WitherW Spirit FireE
Max Siphoning Strike first 94% of games · 41% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 9 games 67% Games that ended at 20–25′: 42% wins over 19 games 42% Games that ended at 25–30′: 38% wins over 16 games 38% Games that ended at 30–35′: 0% wins over 6 games 0% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Trinity Force Frozen Heart Spirit Visage
Ends before 25′50% wins54% of games · 28
Lasts 25′ or more27% wins42% of games · 22
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Nasus games

First tower: 68% against 20%

Win rate when the team took it firstwhen it didn't Gap
First tower 20% 68% +48
First Baron 27% 73% +46
Rift Herald 29% 57% +28
First dragon 31% 55% +24
First blood 31% 52% +21
First Voidgrubs 32% 52% +20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.63 against 1.73 · −64%
Fewer multikills a game0.40 against 0.67 · −40%
Fewer solo kills a game1.1 against 1.6 · −34%
More damage to towers8213 against 6333 · +30%
Less vision a minute0.72 against 0.85 · −15%

About average: deaths, time spent dead.