Wincon
Mid · 21 games · KR

NautilusMid build & runes · KR

Mid · 1% of games Support · 99%

On average behind the lane opponent at 15 minutes (−961 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 13.6%
Games
21
ranked solo/duo

Nautilus mid wins 52.4% of 21 ranked games in KR. Most players finish Imperial Mandate first, at about 11:30.

The build at a glance

What most Nautilus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Imperial Mandate 11:33 · 58% · 11 games
Boots Mercury's Treads 14:42 · 52% of games
Item 2 · late game Hextech Rocketbelt 20:06 · 7 of 16 games
Runes
Aftershock · Resolve + Sorcery 19% of games · 25% wins All runes →
Start
Doran's Ring + Health Potion 86% of games · 50% wins Other starts →
Spells
Flash + Teleport 81% of games · 47% wins Other spells →
Skill order
RiptideE Dredge LineQ Titan's WrathW
Max Riptide first 81% of games · 47% wins Skill orders →
When Nautilus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Imperial Mandate Mercury's Treads Hextech Rocketbelt
Lasts 25′ or more38% wins38% of games · 8
Lanes

No clear counters yet

Points above or below Nautilus's own win rate (52.4%). Every opponent, minute by minute →
What wins Nautilus games

First tower: 78% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 78% +44
First Baron 38% 75% +37
First dragon 43% 71% +29
First Voidgrubs 45% 60% +15
Rift Herald 50% 60% +10
First blood 50% 55% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nautilus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.66 · −92%
Fewer solo kills a game0.6 against 1.7 · −67%
More control wards a game2.62 against 1.68 · +56%
More assists a game8.9 against 6.2 · +46%
Less damage to towers3623 against 6428 · −44%

About average: vision.