Wincon
Top · 22 games · KR

NautilusTop build & runes · KR

Top · 0% of games Support · 99%

On average behind the lane opponent at 15 minutes (−906 gold).

Win rate
40.9%
±20.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 16.4%
Games
22
ranked solo/duo

Nautilus top wins 40.9% of 22 ranked games in KR. Most players finish Rod of Ages first, at about 11:36.

The build at a glance

What most Nautilus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Rod of Ages 11:36 · 4 of 21 games
Boots Plated Steelcaps 11:54 · 50% of games
Item 2 · late game Winter's Approach 22:00 · 4 of 15 games
Runes
Grasp of the Undying · Resolve + Domination 9% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 41% of games · 33% wins Other starts →
Spells
Flash + Teleport 82% of games · 33% wins Other spells →
Skill order
RiptideE Titan's WrathW Dredge LineQ
Max Riptide first 50% of games · 27% wins Skill orders →
When Nautilus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 25–30′: 22% wins over 9 games 22% 0′5′10′15′20′25′30′35′40′45′
Rod of Ages Plated Steelcaps Winter's Approach
Ends before 25′60% wins23% of games · 5
Lasts 25′ or more22% wins41% of games · 9
Lanes

No clear counters yet

Points above or below Nautilus's own win rate (40.9%). Every opponent, minute by minute →
What wins Nautilus games

First tower: 78% against 15%

Win rate when the team took it firstwhen it didn't Gap
First tower 15% 78% +62
First Baron 21% 75% +54
Rift Herald 27% 71% +45
First dragon 22% 54% +32
First Voidgrubs 27% 55% +27
First blood 45% 36% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nautilus plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.09 against 0.40 · −78%
Less damage to towers4329 against 8404 · −48%
Fewer solo kills a game1.2 against 2.2 · −45%
More assists a game6.9 against 5.0 · +38%
Less damage a minute597 against 775 · −23%

About average: kill participation, deaths, time spent dead, control wards.