Wincon
Support · 24 games · KR

OrnnSupport build & runes · KR

Support · 5% of games Top · 91%

On average behind the lane opponent at 15 minutes (−61 gold), and still wins 54%.

Win rate
54.2%
±19.9 · role avg 50.0%
Tier
B
#27 of 66
Pick rate
0.1%
ban 0.1%
Games
24
ranked solo/duo

Ornn support wins 54.2% of 24 ranked games in KR, rank 27 of 66 support champions (tier B). Most players finish Zeke's Convergence first, at about 11:00.

The build at a glance

What most Ornn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Zeke's Convergence 11:00 · 8 of 24 games
Boots Plated Steelcaps 16:36 · 50% of games
Item 2 · late game Locket of the Iron Solari 19:54 · 5 of 13 games
Runes
Arcane Comet · Sorcery + Resolve 13% of games · 33% wins All runes →
Start
Health Potion 75% of games · 56% wins Other starts →
Spells
Flash + Ignite 46% of games · 36% wins Other spells →
Skill order
Bellows BreathW Volcanic RuptureQ Searing ChargeE
Max Bellows Breath first 50% of games · 42% wins Skill orders →
When Ornn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 56% wins over 9 games 56% Games that ended at 25–30′: 67% wins over 9 games 67% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Plated Steelcaps Locket of the Iron Solari
Ends before 25′56% wins38% of games · 9
Lasts 25′ or more67% wins38% of games · 9
Lanes

No clear counters yet

Points above or below Ornn's own win rate (54.2%). Every opponent, minute by minute →
What wins Ornn games

First tower: 86% against 10%

Win rate when the team took it firstwhen it didn't Gap
First tower 10% 86% +76
First Baron 38% 88% +50
First blood 25% 69% +44
First dragon 43% 70% +27
First Voidgrubs 40% 64% +24
Rift Herald 50% 57% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ornn plays

More multikills, fewer control wards

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.13 against 0.09 · +44%
Fewer control wards a game4.25 against 6.88 · −38%
More damage to towers1505 against 1100 · +37%
More solo kills a game0.3 against 0.2 · +26%
More deaths a game7.0 against 5.8 · +21%

About average: gold, kill participation.