Wincon
Mid · 20 games · KR

PoppyMid build & runes · KR

On average ahead of the lane opponent at 15 minutes (+30 gold).

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 15.7%
Games
20
ranked solo/duo

Poppy mid wins 55.0% of 20 ranked games in KR. Most players finish Hollow Radiance first, at about 12:48.

The build at a glance

What most Poppy players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hollow Radiance 12:48 · 9 of 20 games
Boots Mercury's Treads 12:18 · 60% of games
Item 2 · late game Winter's Approach 20:48 · 8 of 15 games
Item 3 · late game Thornmail 25:18 · 4 of 8 games
Runes
Grasp of the Undying · Resolve + Sorcery 15% of games · 33% wins All runes →
Start
Doran's Shield + Health Potion 45% of games · 44% wins Other starts →
Spells
Flash + Teleport 75% of games · 53% wins Other spells →
Skill order
Hammer ShockQ Heroic ChargeE Steadfast PresenceW
Max Hammer Shock first 85% of games · 53% wins Skill orders →
When Poppy wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 57% wins over 7 games 57% Games that ended at 30–35′: 100% wins over 5 games 100% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Winter's Approach Thornmail
Lasts 25′ or more75% wins60% of games · 12
Lanes

No clear counters yet

Points above or below Poppy's own win rate (55.0%). Every opponent, minute by minute →
What wins Poppy games

First Baron: 100% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 100% +75
First Voidgrubs 27% 89% +62
Rift Herald 33% 88% +54
First tower 42% 75% +33
First dragon 43% 62% +19
First blood 56% 55% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Poppy plays

Fewer multikills, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.25 against 0.66 · −62%
More assists a game8.7 against 6.2 · +41%
Fewer control wards a game1.00 against 1.68 · −40%
Fewer solo kills a game1.3 against 1.7 · −25%
Less damage to towers5040 against 6428 · −22%

About average: share of team damage, damage.