Qiyana
Strongest when games end at 15–20 minutes (62%). On average ahead of the lane opponent at 15 minutes (+496 gold).
- Win rate
- 57.4%
- ±6.5 · role avg 50.0%
- Tier
- S
- #4 of 75
- Pick rate
- 2.2%
- ban 75.5%
- Games
- 223
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Qiyana mid wins 57.4% of 223 ranked games in KR, rank 4 of 75 mid champions (tier S). Most players finish Profane Hydra first, at about 10:18.
What most Qiyana players run
Profane Hydra 10:14 · 36% · 79 games
Ionian Boots of Lucidity 12:30 · 54% of games
Voltaic Cyclosword 17:25 · 57% · 37 games
Serylda's Grudge 23:14 · 70% · 14 games
Edge of Night 26:54 · 15 of 51 games
Guardian Angel 34:30 · 3 of 11 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Galio, Yone, Talon
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 85% against 24%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more control wards
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Galio, Yone, Talon
Good into Twisted Fate, Lissandra, Locke
Ahead at 15 against 6 of 7, wins 5 of them
Fewer than 10 games (21)
Qiyana does better than expected here
Against Twisted Fate, Qiyana is ahead on gold at 15 minutes in 67% of games and wins 70% of those. When behind, Qiyana wins 80%.
Qiyana does better than expected here
Against Locke, Qiyana is ahead on gold at 15 minutes in 57% of games and wins 88% of those. When behind, Qiyana wins 33%.
Qiyana does worse than expected here
Against Talon, Qiyana is ahead on gold at 15 minutes in 58% of games and wins 71% of those. When behind, Qiyana wins 20%.
Qiyana does better than expected here
Against Lissandra, Qiyana is ahead on gold at 15 minutes in 64% of games and wins 100% of those. When behind, Qiyana wins 25%.
About what you would expect
Against Syndra, Qiyana is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Qiyana wins 50%.
Qiyana does worse than expected here
Against Yone, Qiyana is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Qiyana wins 50%.
Qiyana does worse than expected here
Against Galio, Qiyana is ahead on gold at 15 minutes in 80% of games and wins 25% of those. When behind, Qiyana wins 0%.
Enemies that cost Qiyana games: Jayce, Jhin, Alistar
Teammates that change Qiyana's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Qiyana dies 2.6 times a game (average 2.3). 56% of those deaths involve the enemy jungler, against 52% for the average mid laner. 29% are fair 1-v-1s.
Ganked in the bot-side river, collapsed on in your half of mid

Ganks: 20% in the bot-side river. Collapses: 31% in your half of mid. 1-v-1s: 42% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Qiyana
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Qiyana; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 3.5 kills per death in their half of bot lane against 0.6 in your half of mid. Overall 1.6 kills per death.
From 14 to 25 minutes: 2.2 kills per death in their half of mid against 1.1 in your jungle. Overall 1.4 kills per death.
After 25 minutes: 2.1 kills per death in their jungle against 0.7 in your jungle. Overall 1.2 kills per death.