Wincon
Support · 24 games · KR

Qiyana

Support · 1% of games Jungle · 83%Mid · 13%Top · 2%

On average ahead of the lane opponent at 15 minutes (+781 gold).

Win rate
50.0%
±20.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 75.5%
Games
24
ranked solo/duo

Qiyana support wins 50.0% of 24 ranked games in KR. Most players finish Voltaic Cyclosword first, at about 10:54.

The build at a glance

What most Qiyana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 11:20 · 58% · 11 games
Boots Ionian Boots of Lucidity 14:48 · 83% of games
Item 2 · late game Umbral Glaive 19:30 · 6 of 17 games
Runes
Electrocute · Domination + Precision 50% of games · 50% wins All runes →
Start
Health Potion 96% of games · 48% wins Other starts →
Spells
Flash + Ignite 100% of games · 50% wins Other spells →
Skill order
Elemental Wrath / Edge of IxtalQ TerrashapeW AudacityE
Max Elemental Wrath / Edge of Ixtal first 96% of games · 48% wins Skill orders →
When Qiyana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 36% wins over 11 games 36% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Ionian Boots of Lucidity Umbral Glaive
Lasts 25′ or more36% wins46% of games · 11
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Qiyana games

First blood: 75% against 38%

Win rate when the team took it firstwhen it didn't Gap
First blood 38% 75% +38
First Baron 33% 67% +33
Rift Herald 41% 71% +30
First tower 38% 56% +19
First dragon 44% 53% +9
First Voidgrubs 45% 54% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Qiyana plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.3 against 0.2 · +468%
More multikills a game0.38 against 0.08 · +375%
More damage a minute733 against 353 · +108%
More share of team damage20% against 10% · +90%
More damage to towers1628 against 1053 · +55%