Wincon
Support · 20 games · NA

Qiyana

Support · 2% of games Mid · 26%Jungle · 68%Top · 4%

On average ahead of the lane opponent at 15 minutes (+256 gold).

Win rate
20.0%
±17.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 36.6%
Games
20
ranked solo/duo

Qiyana support wins 20.0% of 20 ranked games in NA. Most players finish Umbral Glaive first, at about 10:42.

The build at a glance

What most Qiyana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Umbral Glaive 10:42 · 8 of 17 games
Boots Ionian Boots of Lucidity 15:18 · 60% of games
Item 2 · late game Voltaic Cyclosword 18:48 · 4 of 15 games
Item 3 · late game Serylda's Grudge 24:36 · 5 of 9 games
Item 4 · late game Serpent's Fang 30:24 · 3 of 5 games
Runes
Electrocute · Domination + Precision 20% of games · 0% wins All runes →
Start
Health Potion 95% of games · 21% wins Other starts →
Spells
Flash + Ignite 100% of games · 20% wins Other spells →
Skill order
Elemental Wrath / Edge of IxtalQ TerrashapeW AudacityE
Max Elemental Wrath / Edge of Ixtal first 90% of games · 17% wins Skill orders →
When Qiyana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 0% wins over 6 games 0% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Ionian Boots of Lucidity Voltaic Cyclosword Serylda's Grudge Serpent's Fang
Lasts 25′ or more8% wins65% of games · 13
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Qiyana games

First tower: 29% against 15%

Win rate when the team took it firstwhen it didn't Gap
First tower 15% 29% +13
First dragon 17% 25% +8
First blood 21% 17% −5
First Voidgrubs 23% 14% −9
Rift Herald 31% 0% −31

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Qiyana plays

More solo kills, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.2 against 0.2 · +471%
More share of team damage22% against 11% · +108%
More multikills a game0.20 against 0.10 · +100%
More damage a minute720 against 367 · +96%
More minions a minute2.0 against 1.1 · +80%

About average: kill participation.