Wincon
Support · 56 games

Qiyana

On average ahead of the lane opponent at 15 minutes (+675 gold).

Win rate
41.1%
±12.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 60.2%
Games
56
ranked solo/duo

Qiyana support wins 41.1% of 56 ranked games. Most players finish Umbral Glaive first, at about 11:00.

The build at a glance

What most Qiyana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 11:06 · 55% · 26 games
Boots Ionian Boots of Lucidity 14:36 · 73% of games
Item 2 · late game Voltaic Cyclosword 20:00 · 10 of 43 games
Item 3 · late game Serylda's Grudge 25:36 · 9 of 25 games
Item 4 · late game Serpent's Fang 30:24 · 3 of 8 games
Runes
Electrocute · Domination + Precision 23% of games · 54% wins All runes →
Start
Health Potion 95% of games · 40% wins Other starts →
Spells
Flash + Ignite 98% of games · 40% wins Other spells →
Skill order
Elemental Wrath / Edge of IxtalQ TerrashapeW AudacityE
Max Elemental Wrath / Edge of Ixtal first 95% of games · 40% wins Skill orders →
When Qiyana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 29% wins over 21 games 29% Games that ended at 30–35′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Ionian Boots of Lucidity Voltaic Cyclosword Serylda's Grudge Serpent's Fang
Ends before 25′46% wins23% of games · 13
Lasts 25′ or more33% wins59% of games · 33
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Qiyana games

First Baron: 74% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 74% +56
First tower 30% 52% +22
First blood 34% 56% +21
First dragon 29% 50% +21
First Voidgrubs 35% 48% +13
Rift Herald 41% 42% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Qiyana plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.4 against 0.2 · +541%
More multikills a game0.34 against 0.09 · +278%
More damage a minute748 against 363 · +106%
More share of team damage21% against 10% · +100%
More time spent dead7.5s against 4.9s a minute · +53%

About average: vision.