Wincon
Support · 51 games · KR

Rammus

Support · 62% of games Jungle · 37%

On average ahead of the lane opponent at 15 minutes (+162 gold).

Win rate
43.1%
±13.6 · role avg 50.0%
Tier
C
#41 of 53
Pick rate
0.8%
ban 0.2%
Games
51
ranked solo/duo

Rammus support wins 43.1% of 51 ranked games in KR, rank 41 of 53 support champions (tier C). Most players finish Thornmail first, at about 12:06.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 12:04 · 84% · 43 games
Item 2 Protoplasm Harness 21:42 · 81% · 21 games
Boots Mercury's Treads 21:54 · 47% of games
Item 3 · late game Zeke's Convergence 29:18 · 3 of 7 games
Runes
Aftershock · Resolve + Precision 82% of games · 40% wins All runes →
Start
Health Potion 100% of games · 43% wins Other starts →
Spells
Flash + Ignite 78% of games · 50% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 76% of games · 46% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 9 games 56% Games that ended at 20–25′: 57% wins over 14 games 57% Games that ended at 25–30′: 26% wins over 19 games 26% Games that ended at 30–35′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Thornmail Protoplasm Harness Mercury's Treads Zeke's Convergence
Ends before 25′57% wins45% of games · 23
Lasts 25′ or more32% wins55% of games · 28
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rammus games

First tower: 71% against 19%

Win rate when the team took it firstwhen it didn't Gap
First tower 19% 71% +52
First Baron 30% 79% +49
Rift Herald 25% 65% +40
First dragon 24% 57% +33
First Voidgrubs 40% 46% +6
First blood 44% 42% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

More solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.3 against 0.2 · +67%
Fewer multikills a game0.06 against 0.08 · −25%
More control wards a game8.90 against 7.34 · +21%
Less damage to towers824 against 1044 · −21%
Fewer assists a game11.0 against 13.2 · −16%

About average: deaths, minions, damage, gold.