Rammus
On average behind the lane opponent at 15 minutes (−755 gold), and still wins 50%.
- Win rate
- 50.0%
- ±17.9 · role avg 50.0%
- Tier
- B
- #25 of 53
- Pick rate
- 0.5%
- ban 0.2%
- Games
- 30
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Rammus jungle wins 50.0% of 30 ranked games in KR, rank 25 of 53 jungle champions (tier B). Most players finish Thornmail first, at about 11:00.
What most Rammus players run
Thornmail 11:09 · 100% · 25 games
Mercury's Treads 14:24 · 30% of games
Hollow Radiance 17:36 · 9 of 23 games
Jak'Sho, The Protean 23:30 · 4 of 13 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →Rift Herald: 90% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Rammus's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Rammus dies 2.0 times a game (average 2.1). 86% of those deaths involve the enemy jungler, against 73% for the average jungler. 3% are fair 1-v-1s.
Killed by the enemy jungler in their jungle, collapsed on there too

Enemy jungler: 20% in their jungle. Collapses: 33% in their jungle. 1-v-1s: 50% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Rammus
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 55 kills and 59 deaths.
From 14 to 25 minutes: 32 kills and 57 deaths.
After 25 minutes: 9 kills and 16 deaths.
Not enough games yet