Wincon
Jungle · 30 games · KR

Rammus

Jungle · 37% of games Support · 62%

On average behind the lane opponent at 15 minutes (−755 gold), and still wins 50%.

Win rate
50.0%
±17.9 · role avg 50.0%
Tier
B
#25 of 53
Pick rate
0.5%
ban 0.2%
Games
30
ranked solo/duo

Rammus jungle wins 50.0% of 30 ranked games in KR, rank 25 of 53 jungle champions (tier B). Most players finish Thornmail first, at about 11:00.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:09 · 100% · 25 games
Boots Mercury's Treads 14:24 · 30% of games
Item 2 · late game Hollow Radiance 17:36 · 9 of 23 games
Item 3 · late game Jak'Sho, The Protean 23:30 · 4 of 13 games
Runes
Aftershock · Resolve + Precision 30% of games · 44% wins All runes →
Start
Gustwalker Hatchling + Health Potion 67% of games · 40% wins Other starts →
Spells
Ghost + Smite 53% of games · 56% wins Other spells →
Skill order
Defensive Ball CurlW PowerballQ Frenzying TauntE
Max Defensive Ball Curl first 30% of games · 56% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 6 games 33% Games that ended at 20–25′: 56% wins over 9 games 56% Games that ended at 25–30′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Thornmail Mercury's Treads Hollow Radiance Jak'Sho, The Protean
Ends before 25′47% wins50% of games · 15
Lasts 25′ or more56% wins30% of games · 9
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rammus games

Rift Herald: 90% against 30%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 30% 90% +60
First Baron 29% 77% +48
First tower 27% 73% +47
First Voidgrubs 29% 57% +28
First dragon 39% 67% +28
First blood 56% 48% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.10 against 0.78 · −87%
Fewer solo kills a game0.4 against 1.0 · −60%
More assists a game10.6 against 7.4 · +42%
Less damage a minute408 against 679 · −40%
Less share of team damage12% against 20% · −37%

About average: kill participation.