Wincon
Jungle · 31 games · NA

Rammus

Jungle · 91% of games

On average behind the lane opponent at 15 minutes (−687 gold), and still wins 58%.

Win rate
58.1%
±17.4 · role avg 50.0%
Tier
B
#19 of 64
Pick rate
0.5%
ban 0.6%
Games
31
ranked solo/duo

Rammus jungle wins 58.1% of 31 ranked games in NA, rank 19 of 64 jungle champions (tier B). Most players finish Thornmail first, at about 11:24.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:33 · 85% · 23 games
Boots Plated Steelcaps 11:06 · 58% of games
Item 2 · late game Jak'Sho, The Protean 21:06 · 6 of 27 games
Item 3 · late game Protoplasm Harness 25:30 · 5 of 17 games
Runes
Aftershock · Resolve + Precision 55% of games · 53% wins All runes →
Start
Gustwalker Hatchling + Health Potion 29% of games · 78% wins Other starts →
Spells
Flash + Smite 87% of games · 56% wins Other spells →
Skill order
PowerballQ Defensive Ball CurlW Frenzying TauntE
Max Powerball first 39% of games · 58% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 78% wins over 9 games 78% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Jak'Sho, The Protean Protoplasm Harness
Ends before 25′60% wins16% of games · 5
Lasts 25′ or more63% wins61% of games · 19
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rammus games

First dragon: 92% against 33%

Win rate when the team took it firstwhen it didn't Gap
First dragon 33% 92% +59
First tower 35% 86% +50
Rift Herald 39% 85% +46
First Baron 38% 80% +43
First Voidgrubs 50% 65% +15
First blood 62% 56% −6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.06 against 0.83 · −93%
Fewer solo kills a game0.1 against 1.1 · −88%
More assists a game12.9 against 7.6 · +68%
Less damage to towers1108 against 2436 · −55%
Less damage a minute440 against 710 · −38%

About average: kill participation.