Wincon
Jungle · 84 games · EUW

Rammus

Jungle · 83% of games

Strongest when games end at 25–30 minutes (53%). On average behind the lane opponent at 15 minutes (−860 gold), and still wins 51%.

Win rate
51.2%
±10.7 · role avg 50.0%
Tier
B
#24 of 65
Pick rate
1.3%
ban 0.4%
Games
84
ranked solo/duo

Rammus jungle wins 51.2% of 84 ranked games in EUW, rank 24 of 65 jungle champions (tier B). Most players finish Thornmail first, at about 11:24.

The build at a glance

What most Rammus players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:45 · 77% · 58 games
Boots Plated Steelcaps 11:18 · 54% of games
Item 2 Hollow Radiance 19:00 · 52% · 25 games
Item 3 Jak'Sho, The Protean 24:36 · 75% · 12 games
Runes
Aftershock · Resolve + Sorcery 24% of games · 60% wins All runes →
Start
Gustwalker Hatchling + Health Potion 42% of games · 46% wins Other starts →
Spells
Ghost + Smite 65% of games · 58% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 49% of games · 56% wins Skill orders →
When Rammus wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 44% wins over 18 games 44% Games that ended at 25–30′: 53% wins over 34 games 53% Games that ended at 30–35′: 67% wins over 18 games 67% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Hollow Radiance Jak'Sho, The Protean
Ends before 25′46% wins29% of games · 24
Lasts 25′ or more56% wins68% of games · 57
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rammus games

First Baron: 87% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 87% +57
First tower 29% 81% +51
Rift Herald 39% 83% +43
First dragon 37% 73% +35
First Voidgrubs 44% 59% +15
First blood 44% 58% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.82 · −82%
Fewer solo kills a game0.4 against 1.2 · −68%
More assists a game12.1 against 7.7 · +57%
Less damage to towers1084 against 2508 · −57%
Fewer control wards a game0.77 against 1.35 · −43%