Wincon
Jungle · 145 games

Rammus

Jungle · 67% of games Support · 31%

Strongest when games end at 30–35 minutes (71%). On average behind the lane opponent at 15 minutes (−801 gold), and still wins 52%.

Win rate
52.4%
±8.1 · role avg 50.0%
Tier
A
#19 of 69
Pick rate
0.8%
ban 0.4%
Games
145
ranked solo/duo

Rammus jungle wins 52.4% of 145 ranked games, rank 19 of 69 jungle champions (tier A). Most players finish Thornmail first, at about 11:18.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:34 · 77% · 106 games
Boots Plated Steelcaps 12:00 · 49% of games
Item 2 Hollow Radiance 18:28 · 44% · 37 games
Item 3 Jak'Sho, The Protean 24:30 · 78% · 18 games
Item 4 · late game Protoplasm Harness 28:30 · 4 of 21 games
Runes
Aftershock · Resolve + Precision 30% of games · 50% wins All runes →
Start
Gustwalker Hatchling + Health Potion 44% of games · 48% wins Other starts →
Spells
Ghost + Smite 52% of games · 59% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 33% of games · 58% wins Skill orders →
When Rammus wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 15 games 40% Games that ended at 20–25′: 50% wins over 32 games 50% Games that ended at 25–30′: 53% wins over 53 games 53% Games that ended at 30–35′: 71% wins over 31 games 71% Games that ended at 35–40′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Hollow Radiance Jak'Sho, The Protean Protoplasm Harness
Ends before 25′47% wins32% of games · 47
Lasts 25′ or more57% wins63% of games · 91
Enemy junglers

Watch out for Lee Sin

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rammus games

First Baron: 83% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 83% +52
First tower 30% 80% +50
Rift Herald 37% 85% +47
First dragon 37% 76% +39
First Voidgrubs 44% 59% +16
First blood 49% 55% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.12 against 0.81 · −85%
Fewer solo kills a game0.3 against 1.1 · −70%
More assists a game11.9 against 7.6 · +57%
Less damage to towers1167 against 2338 · −50%
Fewer control wards a game1.18 against 2.01 · −41%

About average: kill participation.