Rammus
Strongest when games end at 30–35 minutes (71%). On average behind the lane opponent at 15 minutes (−801 gold), and still wins 52%.
- Win rate
- 52.4%
- ±8.1 · role avg 50.0%
- Tier
- A
- #19 of 69
- Pick rate
- 0.8%
- ban 0.4%
- Games
- 145
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Rammus jungle wins 52.4% of 145 ranked games, rank 19 of 69 jungle champions (tier A). Most players finish Thornmail first, at about 11:18.
What most Rammus players run
Thornmail 11:34 · 77% · 106 games
Plated Steelcaps 12:00 · 49% of games
Hollow Radiance 18:28 · 44% · 37 games
Jak'Sho, The Protean 24:30 · 78% · 18 games
Protoplasm Harness 28:30 · 4 of 21 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lee Sin
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lee Sin
No clearly easy matchup yet
Behind at 15 against 1 of 1, still wins 0 of them
Fewer than 10 games (24)
Rammus does worse than expected here
Against Lee Sin, Rammus is behind on gold at 15 minutes in 70% of games, and still wins 14% of those. When ahead, Rammus wins 100%.
Enemies: nothing clear yet
Teammates that change Rammus's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Rammus dies 1.8 times a game (average 2.0). 76% of those deaths involve the enemy jungler, against 72% for the average jungler. 8% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 21% in your jungle. Collapses: 24% in their half of bot lane. 1-v-1s: 18% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Rammus
Enemy jungler fights peak at 3:00, 5:00–7:00 and 8:00, then every minute
Wins fights in their half of mid, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 3.2 kills per death in their half of mid against 0.3 in your jungle. Overall 1.0 kills per death.
From 14 to 25 minutes: 1.5 kills per death in their half of mid against 0.4 in your half of mid. Overall 0.7 kills per death.
After 25 minutes: 44 kills and 112 deaths.