Wincon
Support · 68 games

Rammus

Support · 31% of games Jungle · 67%

On average ahead of the lane opponent at 15 minutes (+176 gold).

Win rate
48.5%
±11.9 · role avg 50.0%
Tier
C
#32 of 54
Pick rate
0.4%
ban 0.4%
Games
68
ranked solo/duo

Rammus support wins 48.5% of 68 ranked games, rank 32 of 54 support champions (tier C). Most players finish Thornmail first, at about 11:48.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:53 · 82% · 55 games
Item 2 Protoplasm Harness 21:54 · 83% · 25 games
Boots Mercury's Treads 21:24 · 43% of games
Item 3 · late game Zeke's Convergence 29:18 · 3 of 8 games
Runes
Aftershock · Resolve + Precision 63% of games · 42% wins All runes →
Start
Health Potion 97% of games · 47% wins Other starts →
Spells
Flash + Ignite 60% of games · 51% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 59% of games · 48% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 12 games 67% Games that ended at 20–25′: 63% wins over 16 games 63% Games that ended at 25–30′: 29% wins over 24 games 29% Games that ended at 30–35′: 47% wins over 15 games 47% 0′5′10′15′20′25′30′35′40′45′
Thornmail Protoplasm Harness Mercury's Treads Zeke's Convergence
Ends before 25′64% wins41% of games · 28
Lasts 25′ or more36% wins57% of games · 39
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Rammus games

First tower: 73% against 19%

Win rate when the team took it firstwhen it didn't Gap
First tower 19% 73% +54
Rift Herald 33% 69% +36
First Baron 39% 74% +35
First dragon 35% 59% +24
First blood 45% 51% +6
First Voidgrubs 51% 45% −6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

More solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.3 against 0.2 · +62%
Fewer multikills a game0.04 against 0.09 · −56%
More control wards a game7.93 against 5.74 · +38%
More minions a minute1.3 against 1.1 · +17%
Fewer assists a game11.7 against 14.0 · −17%

About average: deaths, time spent dead, damage, gold.