Wincon
Jungle · 34 games · KR

Sejuani

Jungle · 72% of games

On average behind the lane opponent at 15 minutes (−768 gold).

Win rate
41.2%
±16.5 · role avg 50.0%
Tier
C
#36 of 53
Pick rate
0.5%
ban 0.0%
Games
34
ranked solo/duo

Sejuani jungle wins 41.2% of 34 ranked games in KR, rank 36 of 53 jungle champions (tier C). Most players finish Heartsteel first, at about 10:48.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 10:57 · 100% · 26 games
Boots Plated Steelcaps 14:00 · 59% of games
Item 2 Unending Despair 19:48 · 73% · 11 games
Item 3 · late game Kaenic Rookern 26:30 · 3 of 15 games
Runes
Aftershock · Resolve + Precision 26% of games · 11% wins All runes →
Start
Gustwalker Hatchling + Health Potion 47% of games · 44% wins Other starts →
Spells
Flash + Smite 100% of games · 41% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 85% of games · 41% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 38% wins over 13 games 38% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Unending Despair Kaenic Rookern
Ends before 25′29% wins21% of games · 7
Lasts 25′ or more35% wins59% of games · 20
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sejuani games

First tower: 79% against 15%

Win rate when the team took it firstwhen it didn't Gap
First tower 15% 79% +64
First Baron 27% 88% +61
Rift Herald 33% 60% +27
First blood 33% 54% +21
First dragon 33% 50% +17
First Voidgrubs 39% 45% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.3 against 1.0 · −74%
Fewer multikills a game0.21 against 0.78 · −73%
Less damage to towers963 against 2075 · −54%
More assists a game10.2 against 7.4 · +38%
Less damage a minute531 against 679 · −22%

About average: deaths, control wards, kill participation, time spent dead.