Wincon
Jungle · 101 games · EUW

Sejuani

Jungle · 76% of games Top · 18%

Strongest when games end at 30–35 minutes (53%). On average behind the lane opponent at 15 minutes (−664 gold).

Win rate
47.5%
±9.7 · role avg 50.0%
Tier
C
#46 of 65
Pick rate
1.6%
ban 0.0%
Games
101
ranked solo/duo

Sejuani jungle wins 47.5% of 101 ranked games in EUW, rank 46 of 65 jungle champions (tier C). Most players finish Heartsteel first, at about 10:54.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 11:04 · 71% · 71 games
Boots Plated Steelcaps 13:18 · 60% of games
Item 2 Unending Despair 19:26 · 52% · 25 games
Item 3 · late game Randuin's Omen 25:42 · 10 of 60 games
Item 4 · late game Thornmail 27:48 · 3 of 20 games
Runes
Aftershock · Resolve + Precision 42% of games · 48% wins All runes →
Start
Scorchclaw Pup 31% of games · 35% wins Other starts →
Spells
Flash + Smite 100% of games · 48% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 88% of games · 47% wins Skill orders →
When Sejuani wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 55% wins over 11 games 55% Games that ended at 20–25′: 41% wins over 22 games 41% Games that ended at 25–30′: 50% wins over 26 games 50% Games that ended at 30–35′: 53% wins over 30 games 53% Games that ended at 35–40′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Unending Despair Randuin's Omen Thornmail
Ends before 25′45% wins33% of games · 33
Lasts 25′ or more51% wins62% of games · 63
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sejuani games

First Baron: 79% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 79% +52
First tower 26% 69% +43
Rift Herald 32% 67% +35
First dragon 33% 62% +29
First blood 39% 54% +16
First Voidgrubs 44% 51% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

More control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More control wards a game2.26 against 1.35 · +67%
Fewer multikills a game0.33 against 0.82 · −60%
Fewer solo kills a game0.6 against 1.2 · −50%
More assists a game11.2 against 7.7 · +46%
Less damage to towers1405 against 2508 · −44%

About average: vision, kill participation.