Sejuani
Strongest when games end at 30–35 minutes (53%). On average behind the lane opponent at 15 minutes (−664 gold).
- Win rate
- 47.5%
- ±9.7 · role avg 50.0%
- Tier
- C
- #46 of 65
- Pick rate
- 1.6%
- ban 0.0%
- Games
- 101
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Sejuani jungle wins 47.5% of 101 ranked games in EUW, rank 46 of 65 jungle champions (tier C). Most players finish Heartsteel first, at about 10:54.
What most Sejuani players run
Heartsteel 11:04 · 71% · 71 games
Plated Steelcaps 13:18 · 60% of games
Unending Despair 19:26 · 52% · 25 games
Randuin's Omen 25:42 · 10 of 60 games
Thornmail 27:48 · 3 of 20 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 79% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, fewer multikills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: vision, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Sejuani's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Sejuani dies 1.8 times a game (average 1.9). 76% of those deaths involve the enemy jungler, against 72% for the average jungler. 8% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on there too

Enemy jungler: 19% in your jungle. Collapses: 21% in your jungle. 1-v-1s: 29% in your jungle.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Sejuani
Enemy jungler fights peak at 3:00, 6:00 and 8:00
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 2.2 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.3 kills per death.
From 14 to 25 minutes: 2.5 kills per death in their half of mid against 0.4 in your half of mid. Overall 0.8 kills per death.
After 25 minutes: 60 kills and 98 deaths.