Wincon
Top · 24 games · EUW

Sejuani

Top · 18% of games Jungle · 76%

On average behind the lane opponent at 15 minutes (−358 gold), and still wins 50%.

Win rate
50.0%
±20.0 · role avg 50.0%
Tier
B
#41 of 76
Pick rate
0.4%
ban 0.0%
Games
24
ranked solo/duo

Sejuani top wins 50.0% of 24 ranked games in EUW, rank 41 of 76 top champions (tier B). Most players finish Heartsteel first, at about 12:18.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:42 · 61% · 11 games
Boots Plated Steelcaps 15:24 · 79% of games
Item 2 · late game Unending Despair 19:30 · 6 of 16 games
Item 3 · late game Kaenic Rookern 27:12 · 3 of 11 games
Runes
Grasp of the Undying · Resolve + Sorcery 25% of games · 17% wins All runes →
Start
Doran's Shield + Health Potion 38% of games · 33% wins Other starts →
Spells
Teleport + Ignite 71% of games · 47% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 100% of games · 50% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Unending Despair Kaenic Rookern
Ends before 25′50% wins50% of games · 12
Lasts 25′ or more50% wins50% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sejuani games

First tower: 77% against 18%

Win rate when the team took it firstwhen it didn't Gap
First tower 18% 77% +59
First Baron 31% 88% +56
Rift Herald 25% 75% +50
First dragon 33% 60% +27
First Voidgrubs 38% 64% +25
First blood 56% 47% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.08 against 0.42 · −81%
Fewer control wards a game0.17 against 0.47 · −64%
Less damage to towers6194 against 8624 · −28%
Fewer solo kills a game1.7 against 2.1 · −20%
Fewer deaths a game5.1 against 5.8 · −13%

About average: vision, minions, share of team damage.