Wincon
Top · 37 games · NA

Sejuani

Top · 28% of games Jungle · 67%

On average behind the lane opponent at 15 minutes (−260 gold).

Win rate
43.2%
±16.0 · role avg 50.0%
Tier
C
#61 of 77
Pick rate
0.6%
ban 0.1%
Games
37
ranked solo/duo

Sejuani top wins 43.2% of 37 ranked games in NA, rank 61 of 77 top champions (tier C). Most players finish Heartsteel first, at about 12:00.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 11:58 · 70% · 19 games
Boots Plated Steelcaps 14:12 · 59% of games
Item 2 Thornmail 20:16 · 67% · 10 games
Item 3 · late game Kaenic Rookern 27:00 · 3 of 21 games
Runes
Grasp of the Undying · Resolve + Sorcery 54% of games · 40% wins All runes →
Start
Doran's Shield + Health Potion 68% of games · 44% wins Other starts →
Spells
Teleport + Ignite 81% of games · 50% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 100% of games · 43% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 29% wins over 14 games 29% Games that ended at 30–35′: 45% wins over 11 games 45% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Thornmail Kaenic Rookern
Ends before 25′57% wins19% of games · 7
Lasts 25′ or more36% wins68% of games · 25
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sejuani games

First Baron: 73% against 23%

Win rate when the team took it firstwhen it didn't Gap
First Baron 23% 73% +51
First dragon 31% 52% +21
Rift Herald 38% 50% +12
First tower 41% 47% +6
First blood 53% 33% −19
First Voidgrubs 58% 28% −30

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.16 against 0.42 · −62%
More assists a game8.2 against 5.3 · +55%
Less damage to towers6368 against 8625 · −26%
Fewer solo kills a game1.6 against 2.1 · −21%
More kill participation41% against 36% · +15%

About average: share of team damage, damage, control wards, vision, deaths, time spent dead.