Wincon
Top · 71 games

Sejuani

Top · 23% of games Jungle · 72%

On average behind the lane opponent at 15 minutes (−346 gold).

Win rate
47.9%
±11.6 · role avg 50.0%
Tier
C
#62 of 95
Pick rate
0.4%
ban 0.0%
Games
71
ranked solo/duo

Sejuani top wins 47.9% of 71 ranked games, rank 62 of 95 top champions (tier C). Most players finish Heartsteel first, at about 12:00.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:15 · 45% · 30 games
Boots Plated Steelcaps 14:12 · 63% of games
Item 2 Thornmail 20:25 · 48% · 11 games
Item 3 · late game Kaenic Rookern 27:06 · 6 of 36 games
Runes
Grasp of the Undying · Resolve + Sorcery 28% of games · 40% wins All runes →
Start
Doran's Shield + Health Potion 51% of games · 44% wins Other starts →
Spells
Teleport + Ignite 73% of games · 48% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 99% of games · 47% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 8 games 50% Games that ended at 20–25′: 61% wins over 18 games 61% Games that ended at 25–30′: 36% wins over 25 games 36% Games that ended at 30–35′: 53% wins over 17 games 53% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Thornmail Kaenic Rookern
Ends before 25′58% wins37% of games · 26
Lasts 25′ or more43% wins59% of games · 42
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sejuani games

First Baron: 81% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 81% +54
First tower 34% 64% +29
First dragon 31% 60% +28
Rift Herald 36% 63% +27
First Voidgrubs 50% 46% −4
First blood 53% 43% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.14 against 0.41 · −66%
More assists a game7.4 against 5.2 · +42%
Fewer control wards a game0.46 against 0.68 · −32%
Less damage to towers6208 against 8411 · −26%
Fewer solo kills a game1.6 against 2.1 · −20%

About average: vision, share of team damage, damage.