Wincon
Support · 29 games · KR

Sion

Support · 7% of games Top · 76%Mid · 15%

On average ahead of the lane opponent at 15 minutes (+144 gold).

Win rate
44.8%
±18.1 · role avg 50.0%
Tier
C
#34 of 58
Pick rate
0.3%
ban 0.2%
Games
29
ranked solo/duo

Sion support wins 44.8% of 29 ranked games in KR, rank 34 of 58 support champions (tier C). Most players finish Heartsteel first, at about 12:48.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 10:24 · 45% of games
Item 1 · late game Heartsteel 12:48 · 9 of 27 games
Item 2 · late game Thornmail 20:18 · 3 of 21 games
Runes
Grasp of the Undying · Resolve + Precision 31% of games · 33% wins All runes →
Start
Health Potion 93% of games · 48% wins Other starts →
Spells
Flash + Heal 59% of games · 59% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 48% of games · 29% wins Skill orders →
When Sion wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 33% wins over 15 games 33% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Heartsteel Thornmail
Ends before 25′33% wins21% of games · 6
Lasts 25′ or more33% wins52% of games · 15
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sion games

First Baron: 86% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 86% +54
First tower 20% 58% +38
First dragon 27% 64% +38
Rift Herald 38% 50% +12
First blood 43% 50% +7
First Voidgrubs 53% 33% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

More multikills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.38 against 0.08 · +375%
More damage to towers2146 against 1053 · +104%
More solo kills a game0.3 against 0.2 · +55%
Fewer control wards a game3.59 against 7.23 · −50%
More damage a minute520 against 353 · +47%