Wincon
Mid · 23 games · KR

SivirMid build & runes · KR

Mid · 1% of games Bot · 99%

On average ahead of the lane opponent at 15 minutes (+362 gold).

Win rate
43.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.5%
Games
23
ranked solo/duo

Sivir mid wins 43.5% of 23 ranked games in KR. Most players finish Essence Reaver first, at about 12:42.

The build at a glance

What most Sivir players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Essence Reaver 12:06 · 64% · 14 games
Boots Berserker's Greaves 12:00 · 61% of games
Item 2 · late game Navori Flickerblade 17:36 · 14 of 16 games
Item 3 · late game Infinity Edge 22:12 · 5 of 9 games
Item 4 · late game Lord Dominik's Regards 25:54 · 4 of 5 games
Runes
Lethal Tempo · Precision + Inspiration 30% of games · 57% wins All runes →
Start
Doran's Bow + Health Potion 96% of games · 45% wins Other starts →
Spells
Flash + Ghost 43% of games · 30% wins Other spells →
Skill order
Boomerang BladeQ RicochetW Spell ShieldE
Max Boomerang Blade first 100% of games · 43% wins Skill orders →
When Sivir wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 25% wins over 8 games 25% Games that ended at 25–30′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Essence Reaver Berserker's Greaves Navori Flickerblade Infinity Edge Lord Dominik's Regards
Ends before 25′25% wins35% of games · 8
Lasts 25′ or more57% wins30% of games · 7
Lanes

No clear counters yet

Points above or below Sivir's own win rate (43.5%). Every opponent, minute by minute →
What wins Sivir games

Rift Herald: 75% against 27%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 27% 75% +48
First Baron 33% 80% +47
First blood 29% 67% +38
First dragon 33% 55% +21
First tower 36% 50% +14
First Voidgrubs 36% 50% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sivir plays

Fewer solo kills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer solo kills a game0.7 against 1.8 · −61%
Fewer control wards a game1.13 against 1.66 · −32%
More minions a minute9.3 against 7.5 · +25%
Less damage a minute630 against 813 · −22%
Less kill participation34% against 44% · −21%

About average: time spent dead.