Wincon
Support · 25 games · KR

Taliyah

Support · 4% of games Mid · 51%Bot · 6%Jungle · 39%

On average ahead of the lane opponent at 15 minutes (+199 gold).

Win rate
48.0%
±19.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.7%
Games
25
ranked solo/duo

Taliyah support wins 48.0% of 25 ranked games in KR. Most players finish Rylai's Crystal Scepter first, at about 13:24.

The build at a glance

What most Taliyah players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 13:39 · 100% · 20 games
Boots Ionian Boots of Lucidity 7:06 · 72% of games
Item 2 Imperial Mandate 21:24 · 100% · 10 games
Runes
Summon Aery · Sorcery + Domination 24% of games · 67% wins All runes →
Start
Health Potion 96% of games · 50% wins Other starts →
Spells
Flash + Heal 76% of games · 58% wins Other spells →
Skill order
Threaded VolleyQ Unraveled EarthE Seismic ShoveW
Max Threaded Volley first 80% of games · 60% wins Skill orders →
When Taliyah wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 25–30′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Ionian Boots of Lucidity Imperial Mandate
Ends before 25′43% wins28% of games · 7
Lasts 25′ or more63% wins32% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Taliyah games

First tower: 71% against 18%

Win rate when the team took it firstwhen it didn't Gap
First tower 18% 71% +53
First Baron 23% 75% +52
Rift Herald 35% 75% +40
First dragon 36% 64% +28
First Voidgrubs 50% 47% −3
First blood 60% 30% −30

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Taliyah plays

More solo kills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +82%
More damage a minute537 against 353 · +52%
More share of team damage15% against 10% · +47%
More minions a minute1.5 against 1.1 · +29%
Fewer control wards a game5.52 against 7.23 · −24%

About average: gold, vision, multikills.