Wincon
Top · 147 games · KR

Teemo

Top · 85% of games

Strongest when games end at 25–30 minutes (62%). On average ahead of the lane opponent at 15 minutes (+191 gold).

Win rate
56.5%
±8.0 · role avg 50.0%
Tier
S
#4 of 76
Pick rate
2.3%
ban 2.1%
Games
147
ranked solo/duo

Teemo top wins 56.5% of 147 ranked games in KR, rank 4 of 76 top champions (tier S). Most players finish Statikk Shiv first, at about 13:12.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 7:18 · 35% of games
Item 1 Statikk Shiv 13:18 · 93% · 130 games
Item 2 Liandry's Torment 20:12 · 100% · 92 games
Item 3 Malignance 25:24 · 100% · 61 games
Item 4 · late game Cryptbloom 32:12 · 6 of 19 games
Item 5 · late game Morellonomicon 36:00 · 3 of 4 games
Runes
Press the Attack · Precision + Resolve 13% of games · 42% wins All runes →
Start
Doran's Ring + Health Potion 92% of games · 58% wins Other starts →
Spells
Flash + Ignite 95% of games · 56% wins Other spells →
Skill order
Toxic ShotE Blinding DartQ Move QuickW
Max Toxic Shot first 52% of games · 53% wins Skill orders →
When Teemo wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 47% wins over 32 games 47% Games that ended at 20–25′: 60% wins over 30 games 60% Games that ended at 25–30′: 62% wins over 37 games 62% Games that ended at 30–35′: 58% wins over 36 games 58% Games that ended at 35–40′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Statikk Shiv Liandry's Torment Malignance Cryptbloom Morellonomicon
Ends before 25′53% wins42% of games · 62
Lasts 25′ or more60% wins56% of games · 82
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Teemo games

First tower: 77% against 28%

Win rate when the team took it firstwhen it didn't Gap
First tower 28% 77% +49
First Baron 40% 85% +45
Rift Herald 42% 74% +32
First blood 47% 64% +17
First dragon 48% 64% +16
First Voidgrubs 51% 64% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

More control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game2.14 against 1.12 · +91%
Fewer multikills a game0.27 against 0.38 · −29%
More vision a minute1.02 against 0.88 · +16%
More damage a minute869 against 754 · +15%
More assists a game5.6 against 4.9 · +13%

About average: time spent dead, damage to towers, kill participation, deaths, gold.