TwitchJungle build & runes · KR
On average behind the lane opponent at 15 minutes (−412 gold).
- Win rate
- 37.9%
- ±17.7 · role avg 50.0%
- Tier
- C
- #43 of 64
- Pick rate
- 0.1%
- ban 0.3%
- Games
- 29
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Twitch jungle wins 37.9% of 29 ranked games in KR, rank 43 of 64 jungle champions (tier C). Most players finish The Collector first, at about 10:18.
What most Twitch players run
The Collector 10:48 · 52% · 11 games
Fiendhunter Bolts 16:30 · 100% · 11 games
Berserker's Greaves 17:06 · 34% of games
Infinity Edge 23:06 · 8 of 17 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Twitch's own win rate (37.9%). Every opponent, minute by minute →First Baron: 67% against 18%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, fewer control wards
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, gold, vision, assists.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Twitch's games
Dies more than most junglers
Before 14 minutes Twitch dies 2.3 times a game (average 2.1). 63% of those deaths involve the enemy jungler, against 72% for the average jungler. 16% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in your half of bot lane

Enemy jungler: 19% in your jungle. Collapses: 36% in your half of bot lane. 1-v-1s: 27% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Twitch
Enemy jungler fights peak at 2:00, 4:00 and 8:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 132 kills and 68 deaths.
From 14 to 25 minutes: 89 kills and 85 deaths.
After 25 minutes: 34 kills and 41 deaths.
Not enough games yet