Wincon
Jungle · 22 games · KR

YoneJungle build & runes · KR

Jungle · 1% of games Mid · 50%Top · 47%Bot · 2%

On average behind the lane opponent at 15 minutes (−998 gold).

Win rate
31.8%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 12.4%
Games
22
ranked solo/duo

Yone jungle wins 31.8% of 22 ranked games in KR. Most players finish Kraken Slayer first, at about 12:00.

The build at a glance

What most Yone players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 9:48 · 95% of games
Item 1 · late game Kraken Slayer 12:00 · 7 of 22 games
Item 2 · late game Immortal Shieldbow 17:12 · 9 of 16 games
Item 3 · late game Infinity Edge 22:18 · 3 of 10 games
Runes
Lethal Tempo · Precision + Inspiration 14% of games · 33% wins All runes →
Start
Scorchclaw Pup + Health Potion 32% of games · 43% wins Other starts →
Spells
Flash + Smite 100% of games · 32% wins Other spells →
Skill order
Mortal SteelQ Soul UnboundE Spirit CleaveW
Max Mortal Steel first 100% of games · 32% wins Skill orders →
When Yone wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 13 games 38% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Kraken Slayer Immortal Shieldbow Infinity Edge
Ends before 25′38% wins59% of games · 13
Enemy junglers

No clear counters yet

Points above or below Yone's own win rate (31.8%). Every opponent, minute by minute →
What wins Yone games

First Baron: 80% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 80% +62
First dragon 13% 71% +58
Rift Herald 8% 60% +52
First tower 19% 67% +48
First Voidgrubs 21% 50% +29
First blood 40% 14% −26

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yone plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game1.41 against 3.20 · −56%
Fewer multikills a game0.36 against 0.78 · −54%
Fewer assists a game5.3 against 7.5 · −30%
Less vision a minute0.83 against 1.16 · −28%
Less kill participation40% against 53% · −25%

About average: minions.