- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ziggs support wins 36.4% of 22 ranked games in KR. Most players finish Luden's Echo first, at about 12:42.
What most Ziggs players run
Luden's Echo 12:51 · 100% · 19 games
Sorcerer's Shoes 15:48 · 50% of games
Shadowflame 24:42 · 3 of 8 games 2 one-tricks play Ziggs this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Ziggs's own win rate (36.4%). Every opponent, minute by minute →Rift Herald: 67% against 25%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more share of team damage
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold, multikills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Ziggs's games
Dies more than most supports
Before 14 minutes Ziggs dies 3.6 times a game (average 2.7). 34% of those deaths involve the enemy jungler, against 47% for the average support. 16% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 59% in your half of bot lane. Collapses: 65% in your half of bot lane. 1-v-1s: 54% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ziggs
Ganks come at 4:00–8:00, then every minute
Ward the river before 4:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ziggs; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Where fights happen
Where fights happen

Before 14 minutes: 0.9 kills per death in their half of bot lane against 0.2 in your half of bot lane. Overall 0.4 kills per death.
From 14 to 25 minutes: 17 kills and 56 deaths.
Not enough games yet
After 25 minutes: 2 kills and 12 deaths.
Not enough games yet
One-tricks follow up with Horizon Focus
The most common choice in each group, beside every Master+ Ziggs support game. Highlighted: where the group differs from everyone.
| One-tricks5 games | All Master+22 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstBouncing Bomb · 80% | Max Q firstBouncing Bomb · 73% |
| Win rate | 20.0%±35.1 · 5 games | 36.4%±20.1 · 22 games |
Every pro and one-trick game
vs
KR화천징징이Master · 748 LP
One-trick99% on Ziggs









2 / 6 / 20.67 KDA
Loss · 15:1113 Oct
vs
KR화천징징이Master · 748 LP
One-trick99% on Ziggs









2 / 4 / 113.25 KDA
Loss · 25:1312 Oct
vs
KROwOMaster · 598 LP
One-trick77% on Ziggs










5 / 9 / 101.67 KDA
Win · 28:5711 Oct
vs
KR화천징징이Master · 748 LP
One-trick99% on Ziggs










0 / 5 / 10.20 KDA
Loss · 21:0511 Oct
vs
KR화천징징이Master · 748 LP
One-trick99% on Ziggs










5 / 5 / 41.80 KDA
Loss · 20:068 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 화천징징이One-trick · 99%KR | 0–4 0% win | Master · 748 LP | 13 Oct | |
| OwOOne-trick · 77%KR | 1–0 100% win | Master · 598 LP | 11 Oct |