Wincon
Support · 21 games

ZiggsSupport build & runes

Support · 1% of games Bot · 78%Mid · 20%

On average ahead of the lane opponent at 15 minutes (+199 gold).

Win rate
33.3%
±20.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.6%
Games
21
ranked solo/duo

Ziggs support wins 33.3% of 21 ranked games. Most players finish Luden's Echo first, at about 13:36.

The build at a glance

What most Ziggs players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 13:35 · 68% · 13 games
Boots Sorcerer's Shoes 16:06 · 71% of games
Item 2 · late game Shadowflame 26:12 · 7 of 13 games
Runes
Arcane Comet · Sorcery + Precision 14% of games · 0% wins All runes →
Start
Health Potion 90% of games · 32% wins Other starts →
Spells
Flash + Heal 62% of games · 31% wins Other spells →
Skill order
Bouncing BombQ Hexplosive MinefieldE Satchel ChargeW
Max Bouncing Bomb first 71% of games · 40% wins Skill orders →
When Ziggs wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame
Ends before 25′40% wins24% of games · 5
Lasts 25′ or more29% wins33% of games · 7
Lanes

No clear counters yet

Points above or below Ziggs's own win rate (33.3%). Every opponent, minute by minute →
What wins Ziggs games

First tower: 54% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 54% +54
Rift Herald 21% 57% +36
First blood 31% 38% +7
First dragon 31% 38% +7
First Voidgrubs 31% 38% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ziggs plays

More damage to towers, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers4571 against 1300 · +252%
More damage a minute742 against 367 · +102%
More share of team damage21% against 10% · +100%
More minions a minute2.1 against 1.1 · +92%
Fewer multikills a game0.05 against 0.09 · −44%