Wincon
Support · 28 games

Lee Sin

Support · 1% of games Jungle · 97%Top · 1%Mid · 1%

On average ahead of the lane opponent at 15 minutes (+435 gold).

Win rate
46.4%
±18.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 27.9%
Games
28
ranked solo/duo

Lee Sin support wins 46.4% of 28 ranked games. Most players finish Eclipse first, at about 10:18.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 10:29 · 48% · 10 games
Item 2 · late game Black Cleaver 19:18 · 3 of 18 games
Boots Ionian Boots of Lucidity 12:12 · 32% of games
Item 3 · late game Death's Dance 26:54 · 3 of 7 games
Runes
Electrocute · Domination + Precision 18% of games · 20% wins All runes →
Start
Health Potion 89% of games · 44% wins Other starts →
Spells
Flash + Ignite 93% of games · 42% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 79% of games · 45% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 30% wins over 10 games 30% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Eclipse Black Cleaver Ionian Boots of Lucidity Death's Dance
Ends before 25′30% wins36% of games · 10
Lasts 25′ or more38% wins29% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Lee Sin games

First tower: 67% against 23%

Win rate when the team took it firstwhen it didn't Gap
First tower 23% 67% +44
First Baron 35% 75% +40
Rift Herald 35% 64% +28
First blood 33% 56% +23
First Voidgrubs 38% 53% +15
First dragon 50% 40% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.1 against 0.2 · +405%
More multikills a game0.36 against 0.09 · +300%
More damage a minute616 against 363 · +70%
More share of team damage17% against 10% · +64%
More damage to towers1955 against 1267 · +54%

About average: kill participation.