Wincon
Top · 29 games

LuxTop build & runes

On average behind the lane opponent at 15 minutes (−213 gold).

Win rate
48.3%
±18.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.6%
Games
29
ranked solo/duo

Lux top wins 48.3% of 29 ranked games. Most players finish Luden's Echo first, at about 12:06.

The build at a glance

What most Lux players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 11:58 · 69% · 18 games
Boots Sorcerer's Shoes 13:42 · 69% of games
Item 2 Stormsurge 20:40 · 79% · 11 games
Item 3 · late game Rabadon's Deathcap 28:54 · 6 of 16 games
Runes
Arcane Comet · Sorcery + Domination 14% of games · 25% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 48% wins Other starts →
Spells
Flash + Teleport 48% of games · 57% wins Other spells →
Skill order
Lucent SingularityE Light BindingQ Prismatic BarrierW
Max Lucent Singularity first 97% of games · 46% wins Skill orders →
When Lux wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Stormsurge Rabadon's Deathcap
Ends before 25′38% wins28% of games · 8
Lasts 25′ or more53% wins52% of games · 15
Lanes

No clear counters yet

Points above or below Lux's own win rate (48.3%). Every opponent, minute by minute →
What wins Lux games

First Baron: 71% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 71% +54
Rift Herald 29% 67% +38
First dragon 25% 57% +32
First tower 33% 64% +31
First blood 41% 58% +17
First Voidgrubs 59% 33% −25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lux plays

Fewer multikills, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.24 against 0.41 · −41%
More control wards a game0.83 against 0.60 · +38%
More assists a game6.9 against 5.2 · +32%
Less damage to towers6468 against 8585 · −25%
More kill participation40% against 36% · +12%

About average: damage, minions, vision, time spent dead.