Wincon
Support · 25 games

Malphite

Support · 1% of games Mid · 8%Top · 87%Jungle · 4%

On average ahead of the lane opponent at 15 minutes (+163 gold).

Win rate
32.0%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 10.8%
Games
25
ranked solo/duo

Malphite support wins 32.0% of 25 ranked games. Most players finish Malignance first, at about 12:48.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:54 · 75% · 12 games
Boots Ionian Boots of Lucidity 10:36 · 56% of games
Item 2 · late game Zeke's Convergence 24:12 · 4 of 16 games
Runes
Arcane Comet · Sorcery + Resolve 12% of games · 33% wins All runes →
Start
Health Potion 100% of games · 32% wins Other starts →
Spells
Flash + Ignite 64% of games · 25% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 60% of games · 27% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 25% wins over 8 games 25% Games that ended at 25–30′: 17% wins over 6 games 17% Games that ended at 30–35′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Zeke's Convergence
Ends before 25′25% wins32% of games · 8
Lasts 25′ or more17% wins48% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First Baron: 80% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 80% +60
First blood 13% 60% +47
First dragon 13% 60% +47
First tower 21% 45% +24
First Voidgrubs 27% 40% +13
Rift Herald 33% 30% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer multikills, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.09 · −56%
More share of team damage15% against 10% · +42%
More damage a minute504 against 363 · +39%
Fewer control wards a game3.64 against 5.58 · −35%
Fewer assists a game9.6 against 14.0 · −31%

About average: gold.