Mel
Strongest when games end at 25–30 minutes (47%). On average ahead of the lane opponent at 15 minutes (+294 gold).
- Win rate
- 49.4%
- ±7.7 · role avg 50.0%
- Tier
- C
- #32 of 52
- Pick rate
- 0.9%
- ban 4.1%
- Games
- 164
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Mel bot wins 49.4% of 164 ranked games, rank 32 of 52 bot champions (tier C). Most players finish Luden's Echo first, at about 10:30.
What most Mel players run
Luden's Echo 10:24 · 58% · 92 games
Sorcerer's Shoes 12:18 · 68% of games
Shadowflame 17:55 · 51% · 38 games
Rabadon's Deathcap 23:18 · 58% · 14 games
Zhonya's Hourglass 26:42 · 13 of 53 games
Void Staff 32:48 · 3 of 20 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Caitlyn
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more solo kills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: damage, deaths, gold, kill participation, vision, minions, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Caitlyn
Good into Yunara
Ahead at 15 against 2 of 3, wins 1 of them
Fewer than 10 games (18)
Mel does worse than expected here
Against Jhin, Mel is ahead on gold at 15 minutes in 52% of games and wins 45% of those. When behind, Mel wins 50%.
Mel does worse than expected here
Against Caitlyn, Mel is behind on gold at 15 minutes in 64% of games, and still wins 44% of those. When ahead, Mel wins 20%.
Mel does better than expected here
Against Yunara, Mel is ahead on gold at 15 minutes in 82% of games and wins 78% of those. When behind, Mel wins 0%.
Enemies that cost Mel games: Alistar
Teammates that change Mel's games
Dies less than most bot laners
Before 14 minutes Mel dies 2.2 times a game (average 2.7). 34% of those deaths involve the enemy jungler, against 37% for the average bot laner. 13% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 53% in your half of bot lane. Collapses: 57% in your half of bot lane. 1-v-1s: 53% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Mel
Ganks come at 5:00–10:00
Ward the river before 5:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Mel; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 3.1 kills per death in their half of bot lane against 0.8 in your half of bot lane. Overall 1.7 kills per death.
From 14 to 25 minutes: 2.8 kills per death in their half of mid against 0.5 in your half of mid. Overall 1.3 kills per death.
After 25 minutes: 3.3 kills per death in their jungle against 0.8 in your jungle. Overall 1.5 kills per death.