Wincon
Support · 31 games

Mel

Support · 8% of games Bot · 43%Mid · 49%

On average ahead of the lane opponent at 15 minutes (+989 gold).

Win rate
48.4%
±17.6 · role avg 50.0%
Tier
C
#30 of 54
Pick rate
0.2%
ban 4.1%
Games
31
ranked solo/duo

Mel support wins 48.4% of 31 ranked games, rank 30 of 54 support champions (tier C). Most players finish Luden's Echo first, at about 12:24.

The build at a glance

What most Mel players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 12:43 · 60% · 15 games
Boots Sorcerer's Shoes 13:00 · 45% of games
Item 2 · late game Shadowflame 21:54 · 4 of 17 games
Item 3 · late game Zhonya's Hourglass 26:24 · 3 of 8 games
Runes
Arcane Comet · Sorcery + Precision 26% of games · 38% wins All runes →
Start
Health Potion 100% of games · 48% wins Other starts →
Spells
Flash + Heal 87% of games · 48% wins Other spells →
Skill order
Radiant VolleyQ Solar SnareE RebuttalW
Max Radiant Volley first 58% of games · 50% wins Skill orders →
When Mel wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 6 games 67% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′67% wins39% of games · 12
Lasts 25′ or more40% wins48% of games · 15
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Mel games

Rift Herald: 68% against 17%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 17% 68% +52
First dragon 22% 59% +37
First Baron 38% 70% +32
First tower 31% 61% +30
First Voidgrubs 38% 56% +17
First blood 56% 38% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mel plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.45 against 0.09 · +400%
More solo kills a game0.5 against 0.2 · +148%
More damage to towers2570 against 1247 · +106%
More damage a minute615 against 361 · +70%
More share of team damage17% against 10% · +63%

About average: deaths.