Mel
Strongest when games end at 20–25 minutes (49%). On average ahead of the lane opponent at 15 minutes (+147 gold).
- Win rate
- 45.2%
- ±7.1 · role avg 50.0%
- Tier
- D
- #72 of 81
- Pick rate
- 1.0%
- ban 4.1%
- Games
- 188
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Mel mid wins 45.2% of 188 ranked games, rank 72 of 81 mid champions (tier D). Most players finish Luden's Echo first, at about 10:36.
What most Mel players run
Luden's Echo 10:40 · 61% · 110 games
Sorcerer's Shoes 11:42 · 71% of games
Shadowflame 18:43 · 63% · 57 games
Rabadon's Deathcap 25:23 · 84% · 26 games
Void Staff 30:48 · 10 of 44 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Zoe
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 77% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: deaths, share of team damage, gold, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Zoe
Good into Syndra, Twisted Fate, Ahri
Ahead at 15 against 4 of 4, wins 2 of them
Fewer than 10 games (19)
Mel does better than expected here
Against Twisted Fate, Mel is ahead on gold at 15 minutes in 55% of games and wins 42% of those. When behind, Mel wins 50%.
Mel does worse than expected here
Against Zoe, Mel is ahead on gold at 15 minutes in 63% of games and wins 33% of those. When behind, Mel wins 29%.
Mel does better than expected here
Against Ahri, Mel is ahead on gold at 15 minutes in 78% of games and wins 57% of those. When behind, Mel wins 25%.
Mel does better than expected here
Against Syndra, Mel is ahead on gold at 15 minutes in 42% of games and wins 80% of those. When behind, Mel wins 43%.
Enemies that cost Mel games: Jhin
Teammates that change Mel's games
Dies about as often as most mid laners, and more of it is ganks
Before 14 minutes Mel dies 2.1 times a game (average 2.2). 58% of those deaths involve the enemy jungler, against 50% for the average mid laner. 27% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 35% in your half of mid. Collapses: 33% in your half of mid. 1-v-1s: 65% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Mel
Ganks come at 3:00, 7:00 and 9:00, then every minute
Ward the river before 3:00, 7:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Mel; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 3.5 kills per death in their jungle against 0.4 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 3.4 kills per death in their half of mid against 0.7 in your half of mid. Overall 1.4 kills per death.
After 25 minutes: 4.1 kills per death in their jungle against 1.2 in your half of mid. Overall 1.6 kills per death.