Wincon
Mid · 58 games · NA

Mel

Mid · 44% of games Bot · 45%

On average ahead of the lane opponent at 15 minutes (+193 gold).

Win rate
50.0%
±12.9 · role avg 50.0%
Tier
B
#37 of 70
Pick rate
0.9%
ban 5.0%
Games
58
ranked solo/duo

Mel mid wins 50.0% of 58 ranked games in NA, rank 37 of 70 mid champions (tier B). Most players finish Luden's Echo first, at about 10:36.

The build at a glance

What most Mel players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 10:39 · 72% · 41 games
Boots Sorcerer's Shoes 11:42 · 76% of games
Item 2 Shadowflame 18:51 · 82% · 27 games
Item 3 Rabadon's Deathcap 26:12 · 81% · 13 games
Item 4 · late game Void Staff 30:48 · 4 of 14 games
Runes
Arcane Comet · Sorcery + Precision 34% of games · 55% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 50% wins Other starts →
Spells
Flash + Teleport 90% of games · 52% wins Other spells →
Skill order
Radiant VolleyQ Solar SnareE RebuttalW
Max Radiant Volley first 100% of games · 50% wins Skill orders →
When Mel wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 50% wins over 12 games 50% Games that ended at 25–30′: 63% wins over 16 games 63% Games that ended at 30–35′: 39% wins over 18 games 39% Games that ended at 35–40′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Rabadon's Deathcap Void Staff
Ends before 25′50% wins31% of games · 18
Lasts 25′ or more50% wins69% of games · 40
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Mel games

First tower: 76% against 16%

Win rate when the team took it firstwhen it didn't Gap
First tower 16% 76% +60
First Baron 26% 83% +57
Rift Herald 40% 72% +32
First dragon 39% 64% +25
First blood 42% 60% +18
First Voidgrubs 48% 52% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mel plays

More control wards, more multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.22 against 0.64 · +91%
More multikills a game0.95 against 0.77 · +23%
Fewer assists a game4.8 against 6.2 · −23%
More solo kills a game2.1 against 1.8 · +15%
Less kill participation40% against 45% · −10%

About average: gold, vision, time spent dead, share of team damage, deaths, damage to towers, damage.