Wincon
Mid · 22 games · NA

AlistarMid build & runes · NA

Mid · 1% of games Support · 98%

On average behind the lane opponent at 15 minutes (−1601 gold).

Win rate
45.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.7%
Games
22
ranked solo/duo

Alistar mid wins 45.5% of 22 ranked games in NA. Most players finish Hextech Rocketbelt first, at about 13:24.

The build at a glance

What most Alistar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 12:27 · 69% · 11 games
Boots Ionian Boots of Lucidity 12:42 · 77% of games
Item 2 · late game Liandry's Torment 22:36 · 8 of 16 games
Item 3 · late game Shurelya's Battlesong 29:00 · 3 of 9 games
Runes
Electrocute · Domination + Inspiration 50% of games · 45% wins All runes →
Start
Dark Seal + Refillable Potion 50% of games · 45% wins Other starts →
Spells
Flash + Ignite 82% of games · 44% wins Other spells →
Skill order
HeadbuttW PulverizeQ TrampleE
Max Headbutt first 68% of games · 47% wins Skill orders →
When Alistar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 14% wins over 7 games 14% Games that ended at 25–30′: 60% wins over 5 games 60% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Ionian Boots of Lucidity Liandry's Torment Shurelya's Battlesong
Ends before 25′14% wins32% of games · 7
Lasts 25′ or more64% wins50% of games · 11
Lanes

No clear counters yet

Points above or below Alistar's own win rate (45.5%). Every opponent, minute by minute →
What wins Alistar games

First Baron: 86% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 86% +59
First dragon 35% 80% +45
Rift Herald 35% 80% +45
First blood 27% 64% +36
First Voidgrubs 46% 44% −2
First tower 47% 40% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Alistar plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.23 against 0.76 · −70%
Less damage to towers3260 against 7043 · −54%
Fewer minions a minute4.5 against 7.3 · −38%
More assists a game8.5 against 6.3 · +34%
Less damage a minute608 against 850 · −28%

About average: kill participation, deaths, time spent dead.