Wincon
Mid · 24 games · NA

GnarMid build & runes · NA

Mid · 1% of games Top · 98%

On average behind the lane opponent at 15 minutes (−698 gold).

Win rate
33.3%
±18.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.1%
Games
24
ranked solo/duo

Gnar mid wins 33.3% of 24 ranked games in NA. Most players finish Trinity Force first, at about 15:18.

The build at a glance

What most Gnar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Mercury's Treads 13:06 · 38% of games
Item 1 Trinity Force 15:03 · 100% · 18 games
Item 2 · late game Black Cleaver 21:42 · 5 of 18 games
Runes
Fleet Footwork · Precision + Resolve 25% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 63% of games · 33% wins Other starts →
Spells
Flash + Teleport 46% of games · 18% wins Other spells →
Skill order
Boomerang Throw / Boulder TossQ Hyper / WallopW Hop / CrunchE
Max Boomerang Throw / Boulder Toss first 96% of games · 30% wins Skill orders →
When Gnar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 25% wins over 8 games 25% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Mercury's Treads Trinity Force Black Cleaver
Ends before 25′38% wins33% of games · 8
Lasts 25′ or more23% wins54% of games · 13
Lanes

No clear counters yet

Points above or below Gnar's own win rate (33.3%). Every opponent, minute by minute →
What wins Gnar games

First tower: 71% against 18%

Win rate when the team took it firstwhen it didn't Gap
First tower 18% 71% +54
First blood 13% 67% +53
Rift Herald 14% 60% +46
First Baron 24% 57% +34
First Voidgrubs 25% 42% +17
First dragon 29% 40% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gnar plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.29 against 0.63 · −54%
Fewer multikills a game0.42 against 0.76 · −45%
Fewer solo kills a game1.3 against 2.0 · −36%
More deaths a game7.2 against 5.8 · +24%
More time spent dead7.7s against 6.3s a minute · +21%

About average: damage to towers, vision, minions.