Wincon
Mid · 30 games · NA

GravesMid build & runes · NA

Mid · 1% of games Jungle · 99%

On average behind the lane opponent at 15 minutes (−306 gold).

Win rate
43.3%
±17.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 23.3%
Games
30
ranked solo/duo

Graves mid wins 43.3% of 30 ranked games in NA. Most players finish Hubris first, at about 9:24.

The build at a glance

What most Graves players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hubris 9:24 · 7 of 29 games
Boots Plated Steelcaps 14:00 · 30% of games
Item 2 · late game The Collector 19:12 · 10 of 27 games
Item 3 · late game Lord Dominik's Regards 28:00 · 7 of 17 games
Item 4 · late game Infinity Edge 28:30 · 4 of 5 games
Runes
Fleet Footwork · Precision + Inspiration 20% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 60% of games · 44% wins Other starts →
Spells
Flash + Ignite 50% of games · 47% wins Other spells →
Skill order
End of the LineQ QuickdrawE Smoke ScreenW
Max End of the Line first 87% of games · 50% wins Skill orders →
When Graves wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 56% wins over 9 games 56% Games that ended at 30–35′: 29% wins over 7 games 29% Games that ended at 35–40′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Hubris Plated Steelcaps The Collector Lord Dominik's Regards Infinity Edge
Lasts 25′ or more41% wins73% of games · 22
Lanes

No clear counters yet

Points above or below Graves's own win rate (43.3%). Every opponent, minute by minute →
What wins Graves games

First Baron: 80% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 80% +55
First dragon 18% 58% +40
First blood 29% 62% +32
First tower 31% 53% +22
Rift Herald 39% 50% +11
First Voidgrubs 36% 47% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Graves plays

Fewer solo kills, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer solo kills a game1.2 against 2.0 · −39%
More control wards a game0.83 against 0.63 · +32%
Fewer multikills a game0.57 against 0.76 · −25%
Less damage a minute727 against 849 · −14%
Less share of team damage21% against 24% · −12%

About average: time spent dead, damage to towers, assists, deaths, gold.