Wincon
Top · 22 games · NA

Kalista

Top · 4% of games Bot · 92%Mid · 4%

On average ahead of the lane opponent at 15 minutes (+291 gold).

Win rate
36.4%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.4%
Games
22
ranked solo/duo

Kalista top wins 36.4% of 22 ranked games in NA. Most players finish Statikk Shiv first, at about 12:36.

The build at a glance

What most Kalista players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Gluttonous Greaves 11:30 · 55% of games
Item 1 Statikk Shiv 12:54 · 100% · 18 games
Item 2 Guinsoo's Rageblade 19:30 · 100% · 16 games
Item 3 · late game Terminus 24:54 · 9 of 12 games
Runes
Lethal Tempo · Precision + Domination 23% of games · 40% wins All runes →
Start
Doran's Bow + Health Potion 68% of games · 27% wins Other starts →
Spells
Exhaust + Flash 64% of games · 29% wins Other spells →
Skill order
RendE PierceQ SentinelW
Max Rend first 95% of games · 38% wins Skill orders →
When Kalista wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Gluttonous Greaves Statikk Shiv Guinsoo's Rageblade Terminus
Lasts 25′ or more40% wins45% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Kalista games

First Baron: 83% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 83% +65
First dragon 10% 58% +48
First blood 17% 60% +43
Rift Herald 27% 57% +30
First tower 42% 30% −12
First Voidgrubs 44% 31% −14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kalista plays

Fewer solo kills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer solo kills a game1.3 against 2.1 · −38%
Fewer control wards a game0.27 against 0.42 · −36%
More time spent dead7.6s against 6.4s a minute · +18%
More deaths a game6.8 against 5.8 · +18%
More multikills a game0.50 against 0.43 · +16%

About average: kill participation, vision, gold, damage to towers.