Wincon
Support · 20 games · NA

MordekaiserSupport build & runes · NA

Support · 0% of games Top · 89%Jungle · 6%Mid · 4%

On average ahead of the lane opponent at 15 minutes (+120 gold).

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 6.9%
Games
20
ranked solo/duo

Mordekaiser support wins 55.0% of 20 ranked games in NA. Most players finish Rylai's Crystal Scepter first, at about 11:24.

The build at a glance

What most Mordekaiser players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 12:33 · 80% · 12 games
Boots Plated Steelcaps 14:30 · 70% of games
Item 2 · late game Riftmaker 23:42 · 6 of 18 games
Runes
Conqueror · Precision + Resolve 20% of games · 75% wins All runes →
Start
Health Potion 100% of games · 55% wins Other starts →
Spells
Flash + Ignite 65% of games · 62% wins Other spells →
Skill order
ObliterateQ Death's GraspE IndestructibleW
Max Obliterate first 85% of games · 47% wins Skill orders →
When Mordekaiser wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 17% wins over 6 games 17% Games that ended at 30–35′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Plated Steelcaps Riftmaker
Lasts 25′ or more43% wins70% of games · 14
Lanes

No clear counters yet

Points above or below Mordekaiser's own win rate (55.0%). Every opponent, minute by minute →
What wins Mordekaiser games

First Baron: 82% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 82% +60
First tower 29% 69% +41
First Voidgrubs 33% 73% +39
Rift Herald 42% 75% +33
First dragon 38% 67% +29
First blood 54% 57% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Mordekaiser plays

More solo kills, fewer control wards

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.4 against 0.3 · +460%
Fewer control wards a game1.90 against 4.19 · −55%
More multikills a game0.15 against 0.10 · +50%
More damage a minute580 against 389 · +49%
More minions a minute1.7 against 1.1 · +46%