Wincon
Mid · 27 games · NA

Nunu & Willump

Mid · 8% of games Jungle · 83%Support · 8%

On average behind the lane opponent at 15 minutes (−119 gold), and still wins 63%.

Win rate
63.0%
±18.2 · role avg 50.0%
Tier
B
#22 of 79
Pick rate
0.3%
ban 1.0%
Games
27
ranked solo/duo

Nunu & Willump mid wins 63.0% of 27 ranked games in NA, rank 22 of 79 mid champions (tier B). Most players finish Stormsurge first, at about 10:48.

The build at a glance

What most Nunu & Willump players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:29 · 88% · 22 games
Boots Boots of Swiftness 10:48 · 70% of games
Item 2 Hextech Rocketbelt 19:36 · 83% · 15 games
Item 3 · late game Zhonya's Hourglass 26:00 · 8 of 11 games
Runes
Electrocute · Domination + Inspiration 41% of games · 55% wins All runes →
Start
Doran's Ring + Health Potion 85% of games · 61% wins Other starts →
Spells
Flash + Ignite 93% of games · 64% wins Other spells →
Skill order
ConsumeQ Snowball BarrageE Biggest Snowball Ever!W
Max Consume first 93% of games · 60% wins Skill orders →
When Nunu & Willump wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 73% wins over 11 games 73% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Boots of Swiftness Hextech Rocketbelt Zhonya's Hourglass
Ends before 25′57% wins26% of games · 7
Lasts 25′ or more73% wins41% of games · 11
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Nunu & Willump games

First Baron: 93% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 93% +62
First blood 33% 78% +44
Rift Herald 43% 85% +42
First dragon 44% 72% +28
First Voidgrubs 50% 73% +23
First tower 53% 75% +22

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nunu & Willump plays

More assists, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game11.4 against 6.2 · +84%
More control wards a game1.15 against 0.63 · +83%
Less damage to towers3760 against 6920 · −46%
More kill participation58% against 45% · +30%
Fewer minions a minute5.2 against 7.5 · −30%

About average: solo kills.