Wincon
Mid · 83 games

Nunu & Willump

Mid · 16% of games Jungle · 81%

On average behind the lane opponent at 15 minutes (−270 gold).

Win rate
43.4%
±10.7 · role avg 50.0%
Tier
D
#65 of 81
Pick rate
0.4%
ban 0.9%
Games
83
ranked solo/duo

Nunu & Willump mid wins 43.4% of 83 ranked games, rank 65 of 81 mid champions (tier D). Most players finish Stormsurge first, at about 12:48.

The build at a glance

What most Nunu & Willump players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 6:42 · 70% of games
Item 1 Stormsurge 12:32 · 84% · 66 games
Item 2 Hextech Rocketbelt 18:50 · 90% · 45 games
Item 3 Zhonya's Hourglass 26:24 · 52% · 11 games
Runes
Electrocute · Domination + Inspiration 59% of games · 43% wins All runes →
Start
Doran's Ring + Health Potion 99% of games · 43% wins Other starts →
Spells
Flash + Ignite 92% of games · 45% wins Other spells →
Skill order
ConsumeQ Snowball BarrageE Biggest Snowball Ever!W
Max Consume first 100% of games · 43% wins Skill orders →
When Nunu & Willump wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 18 games 56% Games that ended at 20–25′: 38% wins over 21 games 38% Games that ended at 25–30′: 46% wins over 24 games 46% Games that ended at 30–35′: 27% wins over 15 games 27% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Stormsurge Hextech Rocketbelt Zhonya's Hourglass
Ends before 25′46% wins47% of games · 39
Lasts 25′ or more38% wins47% of games · 39
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Nunu & Willump games

First Baron: 81% against 26%

Win rate when the team took it firstwhen it didn't Gap
First Baron 26% 81% +54
First dragon 26% 58% +31
First tower 30% 59% +29
Rift Herald 32% 56% +25
First blood 35% 56% +21
First Voidgrubs 44% 43% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nunu & Willump plays

More assists, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game9.3 against 6.2 · +52%
Less damage to towers3320 against 6819 · −51%
Fewer multikills a game0.45 against 0.74 · −39%
Less vision a minute0.51 against 0.76 · −33%
Fewer control wards a game0.73 against 1.01 · −28%

About average: deaths, solo kills.