Wincon
Mid · 26 games · NA

Olaf

Mid · 6% of games Top · 74%Jungle · 16%

On average ahead of the lane opponent at 15 minutes (+600 gold).

Win rate
57.7%
±19.0 · role avg 50.0%
Tier
B
#24 of 79
Pick rate
0.3%
ban 4.1%
Games
26
ranked solo/duo

Olaf mid wins 57.7% of 26 ranked games in NA, rank 24 of 79 mid champions (tier B). Most players finish Stridebreaker first, at about 9:48.

The build at a glance

What most Olaf players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stridebreaker 10:14 · 52% · 12 games
Boots Gluttonous Greaves 10:48 · 50% of games
Item 2 · late game Death's Dance 17:36 · 20 of 23 games
Item 3 · late game Immortal Shieldbow 22:24 · 5 of 17 games
Runes
Conqueror · Precision + Inspiration 31% of games · 25% wins All runes →
Start
Doran's Blade + Health Potion 73% of games · 53% wins Other starts →
Spells
Flash + Ghost 85% of games · 55% wins Other spells →
Skill order
UndertowQ Reckless SwingE Tough It OutW
Max Undertow first 96% of games · 56% wins Skill orders →
When Olaf wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 14 games 50% 0′5′10′15′20′25′30′35′40′45′
Stridebreaker Gluttonous Greaves Death's Dance Immortal Shieldbow
Lasts 25′ or more50% wins54% of games · 14
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Olaf games

Rift Herald: 83% against 36%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 36% 83% +48
First Baron 36% 73% +37
First blood 40% 69% +29
First tower 46% 69% +23
First dragon 50% 64% +14
First Voidgrubs 58% 57% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Olaf plays

More solo kills, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More solo kills a game4.6 against 1.9 · +148%
More damage to towers12114 against 6920 · +75%
Fewer control wards a game0.27 against 0.63 · −57%
More multikills a game1.12 against 0.75 · +49%
Fewer assists a game4.5 against 6.2 · −28%

About average: kill participation, minions.