Olaf
On average ahead of the lane opponent at 15 minutes (+600 gold).
- Win rate
- 57.7%
- ±19.0 · role avg 50.0%
- Tier
- B
- #24 of 79
- Pick rate
- 0.3%
- ban 4.1%
- Games
- 26
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Olaf mid wins 57.7% of 26 ranked games in NA, rank 24 of 79 mid champions (tier B). Most players finish Stridebreaker first, at about 9:48.
What most Olaf players run
Stridebreaker 10:14 · 52% · 12 games
Gluttonous Greaves 10:48 · 50% of games
Death's Dance 17:36 · 20 of 23 games
Immortal Shieldbow 22:24 · 5 of 17 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →Rift Herald: 83% against 36%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Olaf's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Olaf dies 3.2 times a game (average 2.2). 61% of those deaths involve the enemy jungler, against 49% for the average mid laner. 21% are fair 1-v-1s.
Ganks and collapses both hit their half of mid

Ganks: 25% in their half of mid. Collapses: 40% in their half of mid. 1-v-1s: 50% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Olaf
Ganks come at 3:00–6:00 and 8:00, then every minute
Ward the river before 3:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Olaf; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 111 kills and 84 deaths.
From 14 to 25 minutes: 82 kills and 63 deaths.
After 25 minutes: 31 kills and 25 deaths.
Not enough games yet