Wincon
Mid · 33 games · NA

OrnnMid build & runes · NA

Mid · 3% of games Top · 95%

On average behind the lane opponent at 15 minutes (−379 gold).

Win rate
48.5%
±17.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.4%
Games
33
ranked solo/duo

Ornn mid wins 48.5% of 33 ranked games in NA. Most players finish Kaenic Rookern first, at about 11:24.

The build at a glance

What most Ornn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 11:01 · 35% · 11 games
Boots Mercury's Treads 13:12 · 55% of games
Item 2 · late game Unending Despair 21:42 · 6 of 27 games
Item 3 · late game Jak'Sho, The Protean 24:36 · 5 of 18 games
Item 4 · late game Randuin's Omen 28:18 · 5 of 7 games
Runes
Grasp of the Undying · Resolve + Sorcery 36% of games · 50% wins All runes →
Start
Doran's Shield + Health Potion 67% of games · 50% wins Other starts →
Spells
Flash + Teleport 48% of games · 44% wins Other spells →
Skill order
Bellows BreathW Volcanic RuptureQ Searing ChargeE
Max Bellows Breath first 58% of games · 42% wins Skill orders →
When Ornn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 58% wins over 12 games 58% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Unending Despair Jak'Sho, The Protean Randuin's Omen
Ends before 25′33% wins18% of games · 6
Lasts 25′ or more61% wins55% of games · 18
Lanes

No clear counters yet

Points above or below Ornn's own win rate (48.5%). Every opponent, minute by minute →
What wins Ornn games

First dragon: 90% against 30%

Win rate when the team took it firstwhen it didn't Gap
First dragon 30% 90% +60
First tower 22% 80% +58
First Baron 26% 79% +52
Rift Herald 25% 71% +46
First Voidgrubs 41% 56% +15
First blood 44% 53% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ornn plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.12 against 0.75 · −84%
Fewer control wards a game0.21 against 0.63 · −67%
More assists a game9.0 against 6.3 · +44%
Less damage to towers4283 against 6922 · −38%
Fewer solo kills a game1.3 against 1.9 · −34%